hi this my first post

ok now on topic:
acid tower: (not that much like other acid towers)
does splash, low dammage, med-low fire rate, pellet range, and creeps that are hit (direct) take high dps for [med time] amount of seconds, splash is shorter and the farther away it is from where it hit the shorter it lasts and the less the dammge. this also leaves a pool that does med dps for [med time]. pool goes away after [(level x 3)-6] seconds and 12 seconds at last level
lvl 1:slow attack speed, low durration, no splash. no pool
lvl 2:slow attack speed, low durration, small splash.no pool
lvl 3:med-slow attack speed, med-low durration, small splash,small, shortlasting pool
lvl 4:med slow attack speed, med low durration, med splash,small pool
lvl 5:med attck speed, med-low durration, med splash,med-small pool
lvl 6 (toxic tower):med attack speed, med durration, med-large splash, med ,longlasting pool
poison tower: o crap 1000 people sugested this, you get the point basicly
swallowing tower: swalows creeps on it and can be walked on, its can only swallow [10+levelX3]% of a bosses max hp
how swallowing works:
when a creep is swallowed, it cant be attacked by towers and takes X dammage per second, and each creep swallowed or piece of boss eaten takes up 1 room, tower has swallow speed equal to bash tower, and cant be sold if it is digesting something, and does not block ground.spawnlet creeps count as [1/2 to the gen power] so 2nd gen spawns use 0.5 room, 3rd use 0.25, 4th 0.125, ext.
lvl 1:very slow swalowing speed, low dps, 1 room
lvl 2:slow swalowing speed, med-low dps, 1 room
lvl 3:slow swallowing speed, med dps, 1 room
lvl 4: med-slow swallowing speed, med-high, 1.5 room
lvl 5:med swallowing speed,high dps, 1.5 room
lvl 6 (digester tower): med-fast swalowing speed,high-veryhigh dps, 3 room, huge cost and 3X normal lvl 6 build time
stink tower:it stinks a lot and creeps try to aviod it and any creep and goes near it stinks and other creeps try to avoid it, doesnt work on bosses and very little effect on dark/immune, big effect on fast/flying, and can make spawnlets turn back, but if they go off screen, start or exit, you still lose a life, smaller spawnlets suffer more from this tower.
higher levels make a bigger effect and range.
effect falls off the farther away you go from the tower, and also falls off the longer the creep isnt under the tower's effect, and there is a max stink and this cant make creeps never move, it just slows em down a
lot.
at final level it becomes toilet tower and shoots weak bullets at long range and low fire rate but it makes a temporary stink cloud.
creeplikeing tower: hugs creeps and basicly stuns them and atracts creeps to it, every [10-level] seconds it atcracts a random creep twards it, where the creep tries to go to the tower if possible, if not it doesnt do anything. boss hugs last 1/4 as long and its not possible to actract bosses. hugged creeps cant be attacked, workes on air, and atracted creeps cant be attacked, atracted creeps move at 2x speed to the tower. creeps cant be atracted twice.
lvl1:very low hug time,atracts creeps in front and behind it
lvl2:low hug time,atracts creeps in front and behind it
lvl3: med hug time,atracts creeps in front and behind it
lvl4:med-high hug time,only atracts creeps behind it
lvl5:high hug time,only atracts creeps behind it
lvl6 (creeplover tower):atracts 2 creeps at once, high hug time, only atracts creeps that are behind it
thats it for now
